interaction designer
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Dancingbear

Fractalfest 2016

Dancingbear

Interactive Projection Installation
Summer 2016

Featured at Fractalfest 2016


Team: Colin Egge, Andrew Sutlif, James Staley
Tools: Unity3D, Blender, Microsoft Kinect


Role:

  • Character Modelling , Rigging, and Animation

  • Shader Programming and Special Effects

  • Interactive Programming and Development

  • Environment design and asset creation

  • Project Management

Dancingbear is an interactive character living behind a projected screen. We built the piece in Unity, allowed interactivity using the Microsoft Kinect 2.0, and installed it at human scale.

Dancingbear, for the most part, is an autonomous character -  he’ll tend to his campsite, lounge, gather firewood, and hangout. When he becomes aware of you, he’ll wave hello, and come over to hang out with you.

He’ll respond to your greetings, and if he sees high-energy movement, might break into a dance. Most importantly, if you come and sit, he will join you in meditation, whereupon his environment will evolve into an entrancing, spiritually evocative composition.

The piece is meant to encourage meditation and stillness - and quiet interactions with the piece and among its audience.

Fractalfest 2016


We had the privilege to debut the installation at Fractaltribe’s Fractalfest 2016, which took place in July, among a bevy of unbelievably impressive artists and creators!

Video