interaction designer
20190820-IMG_2976.jpg

Escape Game R&D

 

Escape Game Components

 
Original LED version, built with arduino & 400 hand soldered LEDs

Original LED version, built with arduino & 400 hand soldered LEDs

Spec Ops - Fuel Puzzle Redesign

PIXI JS & Arduino

In TEG’s Spec Ops, a puzzle requires players to redirect fuel to the correct tank in order to launch a missile. The original component was built with an Arduino brain, with a UI consisting of 400 LEDs that needed to be soldered by hand. The component was time consuming to produce, with upwards of 8 hours of soldering required, and also prone to failure on site.

I redesigned the component as an HTML5 applet, built with PIXI JS and compiled with Electron. The app runs on a lightweight computer, with the UI displaying on a disguised television. Players could interact with the app using an array of hardware knobs, communicating via Arduino serial over USB.

I worked with our carpenters and prop designers to recreate the original layout, maintaining the weathered, retro appearance of the original, disguising the television display underneath.

The flexibility of the app also allowed use to add quality of life features for game guides and players: Difficulty could be adjusted at the beginning of the game to account for different player counts, and hints could be delivered through the game interface if a game guide felt players were falling behind.

PIXI applet with prototype arduino control interface.

PIXI applet with prototype arduino control interface.

Final revised component installed in Spec Ops.

Final revised component installed in Spec Ops.


Sabatage - Kinetic Spy OS

Unity

A kinetic spy-themed computer interface built in Unity, for the competitive escape game Sabatage. Players interact with the stylish pseudo operating system to unlock game clues and progress the narrative.

NCK_0169-600x400.jpg