Project Hoenikker

Fall, 2013
JavaScript(Unity), Unity 3D, Maya, Photoshop

Project Heonikker is an first-person point-and-click adventure game prototype, set in a world based on the themes of Kurt Vonnegut's Cat's Cradle. The idea was to combine first-person, scripted set-piece narratives with tactile puzzle elements. The player navigates in first person, but solves puzzles through an "interaction view" designed to emulate old-school inventory-based puzzle adventure games. The player explores, collects trinkets, solves puzzles, and learns the fate of a mad scientist gone missing.

I designed the game, modeled and textured assets in Maya and Photoshop, and scripted the game in Unity 3D using Unity's JavaScript library.

This was my first work with Unity 3D, created for Intro to 3D Gaming at Emerson College