interaction designer
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Scavenger

Fractalfest 2016

Scavenger

Interactive Projection Installation
2017

Featured at Together Boston 2017, Play! NYC 2017


Team: Colin Egge, Andrew Sutlif, James Staley
Tools: Unity3D, Touch Designer, Blender, Microsoft Kinect

Role:

  • Programming and Development

  • Character Modelling, Rigging, Animation, Environment Creation

  • Shader programming and Special Effects

  • Project Management

Scavenger is a cyberpunk followup to 2016's Dancingbear

Created for Together House and Techno festival, we took influence from the history and aesthetics of the 90's Berlin techno scene. The piece features a lone scavenger who has built a audiovisual oasis, a place to recharge and regain creative headspace in the midst of a chaotic dystopia, on the brink of a musical revolution.

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Big groovy speakers and other visual effects bump to the music from a live DJ. Festival goers can play with the space, disrupt physical objects in the scene, and trigger high energy visual effects. Their likeness is featured as a hologram emanating from one of our Scavenger's gadgets. 

The many TV screens also serve as a virtual art gallery featuring artists from around the world. Users can swipe through channels of surreal beatmatched animations.

 
 

Together Boston 2017

Scavenger debuted at the house and techno festival, Together, in their 'recharge lounge.' Together attendees could relax in a haven from the craziness of the festival, just as scavenger was taking a break from her dystopian adventures. 

PLAY! NYC

Scavenger was also featured at Play! NYC games convention in Terminal 5, NYC.